This page collects workplace experiences, questions and discussions submitted by users. Dates shown are submission dates, not periods of employment. Individual reports do not describe the entire company.
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1. The boss is very good at saying pleasant things and cultivating connections.
2. The boss is very good at wasting time, calling meetings before the end of the workday, and then not paying overtime.
3. The boss will ask you to combine images from the internet into your own work simply because he says they were provided by the client.
4. When there are loopholes in construction projects, he will try to resolve them through personal connections.
5. The boss is very good at exploiting recent graduates, simply because young people who have just entered the workforce do not dare refuse his demands.
6. When a project is assigned to you, he will wait until the very last day to tell you what he wants.
7. Even though you do design work, you are expected to go in and out all day as if you were handling construction work, and the boss will also deduct money from your salary.
8. The company has a high employee turnover rate.
9. During disputes related to resignation, he will repeatedly call and harass you.
10. During disputes related to resignation, he will call your school and spread many defamatory lies about you.
11. Even long after you have left the company, he will still tell your former coworkers many negative things about you.
12. He only gets so many government cases because of his good academic credentials and connections; the level and quality are both very poor.
Learned a lot. The boss was very polite, and my colleagues were gentle and easy to get along with.
I can't think of any yet.
1. You can directly work on projects.
2. You can accumulate experience in government tenders.
3. The salary is pretty good.
4. It’s quite relaxed when there are no projects.
5. The company is small and has no middle managers, so everything is communicated directly with the boss.
1. The boss often calls impromptu meetings right before the end of the workday.
2. One person has to handle multiple roles.
3. Projects are unstable, and the company lacks the ability to take on more profitable or larger projects.
4. (Not sure whether this has improved) The company creates installation art, but previously hired designers were usually general graphic artists or outsourced, so its creativity and aesthetic sense were weaker than those of its competitors.
5. There is no clear promotion or salary adjustment system.
6. There is also no system for submitting payment requests. One colleague is responsible for it, and occasionally your application may be overlooked.
I resigned four years ago, and my position was in planning. I don’t know whether these shortcomings have since been improved, but I’m sharing my experience for reference.
The boss was satisfied with my performance, so I passed the probationary period and received a raise in less than two months. I received another raise six months later, but after noticing several aspects that I felt were unstable, I resigned after working there for nearly a year. Overall, the boss was quite generous toward people he considered capable. However, the company relied solely on its previously successful projects to maintain its reputation and mainly handled government tenders. The company had only five employees, and the planning staff had to submit bids and participate in tender presentations, so you could gain a lot of experience, following a project from start to finish, including the construction process and completion. However, the company operated by using one project to sustain another, and there were several occasions when payments to vendors were overdue. Also, because there were so few employees, the company could prepare only one tender at a time, which could make its income a cause for concern.
The salary is fairly decent
Ample individual office space
Close to an MRT station
All the projects are for government agencies
The boss and managers have extremely poor emotional management and are easily angered when embarrassed
They are unreasonable and very domineering; communication is futile, and no matter how many mistakes are made, they are never at fault
They often emphasize timeliness, prioritizing efficiency over quality, which frequently means having to redo the work several times—a classic case of haste making waste
They pretend not to notice when you submit expenses for reimbursement or apply for expense claims
Don’t be surprised if they call a meeting before you get off work or dump an urgently needed task on you that same day
The position you apply for may differ significantly from the work you actually do
They are very good at delaying project schedules, and the work is full of defects; the client (a government agency) has issued multiple warnings, but nothing has improved
When problems arise, they tell employees to face them while they run off to deal with something else
They cannot retain talent, and there are no senior colleagues to provide guidance
The company is on the 15th floor with a great view.
Five-day workweek and not long working hours.
First, the boss was half an hour late.
They presented having to work overtime on Saturdays and Sundays when projects suddenly come up as perfectly normal, but did not mention overtime pay.
When asked questions, they did not provide clear answers. Regarding the number of project revisions, the number of meetings, and whether overtime is routine, the answers were all essentially, “It depends, I guess.”
The discussion kept revolving around so-called sense of responsibility and passion, which felt overly idealistic.
Many projects
1. The boss is very good at talking. A company that can communicate well is quite good and has a lot of potential.
2. The boss is extremely busy—so busy that even after our workday has ended, they still teach you to make revisions, without paying overtime.
3. The boss listens to clients too much. To make money, they sacrifice the design dignity that should be upheld, and the number of revisions may reach more than 40.
4. Projects are often rushed to completion, only to end up disappearing without ever actually being carried out.
5. The turnover rate is extremely high; in half a year, nearly more than ten people have come and gone.
6. Sometimes projects are assigned to you before they have been properly discussed with the client, increasing the number of revisions. The chance that the boss thinks it is acceptable, only for the client to reject it, is 99%.
7. Although you work in design, you have to go in and out all day like a construction worker. You also have to pay expenses upfront, and reimbursement is not received until the following week.
8. The company has no real culture, because there are basically no experienced employees.
9. New employees have no one to teach them how to get started; once you join, you have to adapt on your own.
10. The boss’s sense of aesthetics is constantly controlled by clients, making designers seem more like draftspeople.