This page collects workplace experiences, questions and discussions submitted by users. Dates shown are submission dates, not periods of employment. Individual reports do not describe the entire company.
Read the community guidelines1. You can work on fairly well-known government projects and encounter a wide variety of people and things.
1. Overtime is frequent.
2. The boss may still call about work matters on holidays.
3. Employees sometimes have to pay expenses upfront, and it may take a while to get reimbursed.
4. There are too many projects for the available staff to handle, which can easily lead to mental and physical exhaustion.
5. If you have a strong mind, body, and spirit, you can try this company's work style.
Colleagues get along well, and when rushing to meet a tender deadline, everyone can enjoy the sunrise together.
You often have to design the brief yourself, and things change or are requested on a whim, so you often end up doing work for nothing. You can't eat your three meals at regular times, and you can never predict when you'll finish work each day or whether you'll have a day off to rest each week. Overtime pay is difficult to claim. Oh! Internships are apparently just about being a free, useful gofer.
1. A diverse range of projects
2. Short schedules for each project—training in efficiency, EQ, and liver function
3. Good relationships among colleagues: working overtime together, having late-night snacks together, and watching the sunrise together
4. Very good relationships among colleagues; sometimes you can still see one another at events or in the office on weekends, and you never get tired of each other
1. One-person rule: even though middle managers lead both the work and the people, they have no real authority—only what upper management says counts
2. Interns are essentially treated as general assistants, especially during the peak season for event projects; they are simply short-term workers when needed
3. There is an expectation that everyone should understand project scheduling internally, yet the people who break the rules are often the very ones who established them
*Conclusion: Whether you are an intern or a job seeker, regarding the many reviews seen here, the author’s liver function may already be abnormal and their condition may be advanced, causing their thinking and written descriptions to be inaccurate. Please make your own judgment and do not be influenced by the internet
The company takes on a wide variety of projects, and its reputation has been growing.
The owner, Mr. Chang, actually knows what he’s doing and is very good at PR and building relationships.
The recent projects, for example, have had high visibility and are ones everyone has heard of.
Being able to participate in them is basically very helpful for your portfolio.
When looking for your next job, your new boss will also recognize these projects.
After enduring this company’s “training,” you’ll be able to get up to speed easily elsewhere.
The prizes at the year-end banquet are quite good.
1. It is practically a family business; the management ranks are all insiders, so becoming a core manager would probably be difficult.
On the other hand, becoming an overworked low-level employee is extremely easy.
2. One person is expected to do the work of several people. Employees occasionally work overtime and stay up until dawn.
3. In the past, arriving late after clocking in meant having money deducted, while leaving time was subject to a “responsibility system.” Even if you worked until midnight, there was no overtime pay, in violation of the Labor Standards Act. I hear things have improved recently because of the one-fixed-day-off-and-one-flexible-rest-day policy.
4. Sometimes projects come in aggressively. Even when four or five people are clearly needed, only two people are assigned to do the work.
After employees work overtime and stay up all night, meetings a few days later may still involve asking them to reflect on why they stayed up late and failed to finish on time.
5. I heard that in the past, the owner thought the office used too much toilet paper and that it cost too much.
Employees were therefore limited to one roll of toilet paper per person per month; once it was used up, they had to provide their own.
5. Cleaning the studio is basically done by employees taking turns, like classroom duty. Sometimes, when things get busy and there is no time, they still have to scrub the toilets.
6. Salaries are kept as low as possible. They may give you a workload worth at least NT$50,000–80,000, but pay you less than NT$30,000—or even less.
7. The owner may ask you to help design his “ideas,” drawing sketches and forms for him to review and repeatedly revise.
When the final product is eventually completed, of course it bears his name; the employee is merely the hands and receives no credit,
even when you conceived and drew those lines and forms.
Likewise, those excellent projects may be created through your painstaking, all-night efforts and intense work,
but in the end they are credited to Mr. Chang or his insiders.
8. Fresh graduates entering the workforce may be hired at low wages to do work far beyond the scope of the position, with management acting as if this were perfectly normal.
Taking advantage of their unfamiliarity with labor law, the company may reduce pay during the so-called “probationary period” and provide no overtime pay.
Interns have school contracts, which offer somewhat more protection and make it less likely that things will go too far,
but they are treated almost like errand runners and disposable labor, and do not learn much.
9. Employees are required to participate in company-organized activities outside working hours (overtime pay is not a thing).
If you do not want to attend, Mr. Chang will even call you in for a talk.
10. The work is quite demanding. You often get off work very late, and the hours are unpredictable, leaving little time for yourself.
Maintaining a regular exercise routine or taking continuing-education classes is probably impossible, and you may even have to work on holidays.
11. In summary: The work is diverse, varied, and fun, but be mentally prepared for the salary, working hours, and level of hardship.
1. The company presents a good image to outsiders.
2. There are many types of projects to work on.
3. Colleagues get along well.
I’ve heard that the company is undergoing a transformation. Those who have hopes for this company may want to do some more research.
1. The internal organizational structure is unclear, often making it difficult to know whom to approach for discussion or information. Many important points about a project are not mentioned in the initial brief (and sometimes it is impossible to know the key points of a design project before having to start work). Designers are often not informed until the middle or later stages of a project, so the process is frequently inefficient.
2. To be clear, the front end is unprofessional (account management/project management/copywriting). There are many things they do not tell you in advance in the brief, and you have to draw the information out of them bit by bit. The style, direction, and materials all have to be proactively requested by the design team before the information is gradually filled in. In addition, there is rarely complete documentation beyond the brief. Briefs are often given verbally, with hard copies or electronic files provided only occasionally. Projects can leave you unsure where to begin, yet you are still expected to start working.
3. The projects are overly diverse, and there are quite a few miscellaneous tasks. The work may include graphic design, exhibition design/compositing, packaging design, display fixture design, photography, attending lectures as an audience member, and working at events. However, it is impossible to say which type makes up the largest proportion, as it depends on the projects taken on during that period. For those who want to seriously pursue graphic design or industrial design, be mentally prepared that you may not necessarily be able to develop your professional skills (or, more precisely, you may not do so often).
4. With one phone call, a design project may be changed at a moment’s notice, or you may be told about the requirements in the morning and expected to produce the work by the afternoon. You will also often do work for nothing (the “extensive” front-end problems).
5. The company cannot retain its employees.