This page collects workplace experiences, questions and discussions submitted by users. Dates shown are submission dates, not periods of employment. Individual reports do not describe the entire company.
Read the community guidelinesThe game planning work is hands-on.
You need to be able to participate directly in game system design and adjustments.
The company performs well in terms of bonuses, benefits, and leave policies.
For those who want to build experience writing GDDs and planning systems, there are plenty of opportunities for hands-on practice.
The project pace is fast, requirements are adjusted frequently, and cross-departmental communication is the norm.
You need to proactively follow up on progress; this is not suitable for people who want a relaxed, easygoing job.
Overall, the benefits are quite good, with unlimited drinks and snacks provided.
The office is newly renovated, bright, and spacious, with comfortable chairs.
Employees who participate in the company group lunch order receive an additional daily subsidy.
Basically, there is not much overtime.
When the team has a new decision to make, everyone needs to discuss it together.
This can take more time, and meetings sometimes run longer.
Things become more tense before a new game launches.
The person Company Loves Brands hired has absolutely no experience in business development and no ability to solve problems independently. They only know how to look for vendors, saddling the company with several million in SI fees, and then plan to flee to the securities industry. They even moonlight as a consultant here and tell me not to worry.
I agreed to join the company to cover for that person while they moved to the securities industry. I had not even reported for work yet when they called me the next day to solicit a solution. I was momentarily stunned, so I casually gave them two examples I had worked on. There was not even a word of thanks; instead, they told me to listen carefully to the requirements. Later, they said the second one should be the solution and that they would ask about it at a meeting with the vendor the next day.
I immediately emailed HR to cancel my start date. I doubt this company will have much luck making money; the whole company is full of empty talk. There is only a baccarat table in the office area—is it preparing to commit suicide when investigators come knocking?
Absolutely no drawbacks!!
Chatting with some good colleagues.
There is an unlimited supply of snacks, coffee, instant noodles, and non-refrigerated drinks.
Afternoon tea is provided from time to time, such as fried chicken cutlets and hand-shaken drinks. These are distributed when the new game for that month makes money.
It will make you rethink whether your career and life are really developing in the direction you want. The environment will make you afraid of being eliminated and push you to work hard to learn new technologies.
Recommended here for software professionals who lack the motivation to learn new technologies. As soon as you join, you will immediately reassess whether your technical abilities are keeping up with the times.
Benefits:
The salary includes a perfect-attendance bonus of 1,500. Please pay attention to this when negotiating your salary during the interview. Taking personal leave or sick leave, or being late, will result in the deduction of the perfect-attendance bonus, so the cost of taking leave is high. Then your supervisor will say that you can work overtime in exchange for compensatory leave to make it up.
On weekdays, overtime starts being counted after 7:00 p.m.; the hour from 6:00 to 7:00 p.m. does not count.
For more than two hours of overtime on a weekday, there is a 120-dollar meal allowance. In other words, you must work overtime until 9:00 p.m. to receive the 120-dollar meal allowance.
Whether working overtime on weekdays or holidays, you can only exchange it for compensatory leave.
There is a monthly accumulated grace period of one hour for lateness. Once you exceed it, even being one minute late is calculated as one full hour.
Engineering:
The backend does not use any framework. The longer you stay, the more outdated your skills become. Technology is not valued; as long as things work, that is enough. The team culture does not encourage changes, because whenever a problem occurs, regardless of whether you caused it, every issue is pinned on you. In the end, either you become unwilling to change anything, or you cannot stand it and resign.
The version control system is practically nonexistent: SVN is used like FTP, because everything is updated directly on the SVN trunk. Development, testing, and operations all use the same line.
The backend is extremely tightly coupled; if one component goes wrong, the system cannot start.
Management:
All the company veterans have left. None of the remaining people has a clear understanding of the overall program architecture, so figure out problems yourself.
Some supervisors will "constantly" demand overtime, but it can only be exchanged for compensatory leave. When I say "constantly," I really mean it—constantly, always brainwashing you into working overtime.
One supervisor loves talking nonsense; the more he talks, the angrier it makes people.
One day, you will be required to take on operations as well.
One day, you will be required to be on call on holidays.
One day, you will be required to get up early to deploy a release.
Environment:
The lighting is very dim, the space is cramped, and the chairs are terrible.
Between 9:00 and 10:00 in the morning, do not work too seriously, because the cleaning lady will come and disrupt your thinking.