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The game planning work is hands-on.
You need to be able to participate directly in game system design and adjustments.
The company performs well in terms of bonuses, benefits, and leave policies.
For those who want to build experience writing GDDs and planning systems, there are plenty of opportunities for hands-on practice.
The project pace is fast, requirements are adjusted frequently, and cross-departmental communication is the norm.
You need to proactively follow up on progress; this is not suitable for people who want a relaxed, easygoing job.