1. If you are bursting with passion for game development and need some of it extinguished, this is the perfect place. Guaranteed results.
2. The boss is a person with grand ambitions. It seems like he is making games, but what exactly he is making is probably known only to the boss—or perhaps he does not know either? Being able to make a game look so unlike a game will definitely broaden your horizons. Come quickly and shoulder the burden alongside a boss with great ideals!!
3. To give an example, imagine being a chef but getting the date of the Michelin evaluation wrong. My goodness, a mistake of this magnitude would normally get you fired elsewhere!! But do not worry: here, as long as you know how to talk and become an employee the boss likes, the punishment will not be too severe!!
Such a perfect company has absolutely no shortcomings.
The company has been operating for a long time and has stable cash flow.
Having to listen all day to an autistic engineer who has been here for 8 years talk about current news or which products are on sale at 7-Eleven
Their skills have remained at the university level, yet they still won’t let others suggest new methods
They haven’t even heard of the Bee package and have no ability to read documentation
They put on airs because they’ve been working here for 8 years, but they aren’t even a supervisor
After working here for 8 years, they fantasize that they’re on the front line—what a masturbatory fantasy
At first, it feels like the atmosphere throughout the company is great, and everyone seems like one big family. But in fact, this is all fake—it’s just a way to make you obedient and do as you’re told. After all, other than selling you on a sense of personal connection, they can’t offer you much more. If you like working alone but doing what feels like the work of three people, this is definitely the place for you. The best thing about working here is learning to be independent, because you’ll often do many things beyond your job responsibilities, and there is always a shortage of staff.
The boss has a lot of ideals and has worked hard to keep the company going with those ideals and family members as shareholders. Unfortunately, although the boss’s concept was to incorporate “health”—the major theme they wanted most—into the game, it turned into a motion-based cooking game. Going somewhat off-topic would not necessarily be a problem, but the key issue is that the company is full of people making games who have no prior game-development experience and are not particularly passionate about games. They also have seriously insufficient knowledge of game design and development processes, yet start making games based on their own preferences. The company is small, and although most employees’ salaries are not very high, that would not be a major issue if they were given enough time. However, activities are often organized without giving the development team sufficient time to prepare, resulting in final products that are far from ideal. They say that any problems can be raised, but when you actually point out problems you see, the company just treats you as a complainer and a nuisance, thinking you are arrogant because you believe you are capable. I was completely left with an Asian-person question mark.
Once, the company held an on-site game-versus-game event. Because there were not enough staff, they actually forced all of the company’s technical employees to go to the venue on Saturday and Sunday to work as game promoters, giving only two days of compensatory leave. Normally, overtime is basically unpaid. It seems that weekend overtime is eventually compensated, but only at the standard overtime rate. If you don’t argue with the company, the company will still calculate every last detail with you.
It’s not bad before everyone reveals their true colors.
1. The company is very free and “FREE”—so free that employees chat and fool around during work hours, then work overtime until the end of time.
2. They make people work massive amounts of overtime without overtime pay. One colleague reportedly worked for nearly 24 hours straight without leaving—truly superhuman.
3. The boss seems to have lofty ideals and talks very convincingly, but can’t actually accomplish anything. He has no idea who the target audience for the game is and is unable to assess the game’s development objectively. He only sees what he wants to see and does what he wants to do, then wonders why nobody plays the game.
4. He cannot accept the opinions of other professionals and only listens to opinions he finds pleasing. The factions within the company were essentially created by him.
5. When employees request a raise, they come up with a string of excuses to fob them off, saying things like they need to “observe” the situation further—ongoing observation, continued observation, endless observation.
6. Employees who are close to the boss throw their weight around and can directly summon colleagues from other departments to the office and berate them like dogs.
7. The pay is terrible. For this workload, you could probably earn at least twice as much at another company.
8. The boss likes making jokes about women. Girls are advised not to go there.
9. There’s too much to say; it’s impossible to put it all into words in just a few sentences.
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The studio has been working on a game for three years that has not made any money. After three years, it still has no achievements and has not earned any money—I suppose we should praise the boss for their perseverance.
As for the employees, the boss, supervisors, and marketing team are not game industry professionals. This is very true, and because of that, the game has continued to stray further and further off course. Even more bizarrely, the boss brought in a planner who had worked on gambling games to try to rescue this game. All I can say is: aren’t you just adding fuel to the fire?
In addition, there are often people doing things that are outside the scope of their own positions. I’m speechless.
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A lousy company that wastes your time; the boss has no idea what they want.
Probably only the geographical environment.
The supervisors, boss, and marketing team are not game people, so their approaches to game testing, design, operations, and even employee management (despite the small staff, there are still factional issues) are all very strange.