This page collects workplace experiences, questions and discussions submitted by users. Dates shown are submission dates, not periods of employment. Individual reports do not describe the entire company.
Read the community guidelinesMost clients are large companies, so there are abundant overall resources.
Large companies generally have well-established systems.
The quality of communication within the company is seriously poor.
The creative side is genuinely very well protected, so maintaining the relationship requires being extremely proactive.
The situation on the account-management side depends on the team. Some teams are extremely oppressive, leaving team members with almost no room to express themselves, while the overtime situation is also very serious. This creates a vicious cycle resulting in a very poor work environment.
Overall, it is a company centered on creativity, and the other teams need to devote considerable resources to supporting it.
Good environment, bright and spacious, clean.
The company as a whole is very cheerful.
Those who are enthusiastic and have high expectations for advertising can give it a try (though naturally, business roles are relatively challenging).
Creative team—art/design: They have been very well protected, so everyone is quite arrogant; whether their abilities are up to standard is debatable. Most of them simply produce a result, while the creative managers are rather old-fashioned in their thinking and like to use outdated approaches to solve problems, making them relatively difficult for the business team to communicate with.
Business team: This depends on the department. There are peaceful, stable positions where you may still need to work overtime, as well as very aggressive ones. Of course, there are also business managers who are so ineffective that the entire company knows about it. This company is called “Little Ogilvy” for a reason—and it is also because of “these people” that many frontline employees have resigned.
Overall, it still depends on the team. In departments such as IT and UI/UX, there is a good chance of staying for at least 3–5 years.
* From the perspective of either the advertising or tech industry, the gender ratio is fairly balanced
* Colleagues in the department get along well
* You constantly encounter new ideas (from clients, planners, or overseas examples)
* Working hours are as long as those in other advertising agencies (the programming development side seems to have fairly normal working hours...)
* Average salary