This page collects workplace experiences, questions and discussions submitted by users. Dates shown are submission dates, not periods of employment. Individual reports do not describe the entire company.
Read the community guidelines.The work environment is subjective: some people find it stylish, while others find it cramped and cluttered.
.The first floor looks like a design company from the outside, but it is used about 5% of the time.
.There is a cute calico cat on Zhengxing Street that occasionally comes by to eat, but it is not enough to heal an otherwise battered heart.
.Clocking in and out is flexible. The boss says they do not like everyone working overtime, but then tells you at the end of the day on Friday which designs need to be reviewed on Monday morning.
.Coworkers can easily develop a sense of camaraderie, which is lovely—but there are surveillance cameras.
During the interview, they will talk about the company’s glorious achievements, but these are limited to the “past.”
The company’s industry connections, relationships, and improving your design skills have nothing to do with the employees.
Current situation:
The company’s founder, designer Wang Shijun, passed away in 2020. The company is currently run by a Cixi Dowager Empress with expertise in accounting and information technology, who had worked with the founder for a long time.
Employee benefits:
No annual leave, no holiday bonuses, or you can ask about these during the interview. At least during my employment, there were never any.
The year-end bonus depends on the company’s operating situation; there have been years with no year-end bonus (which was almost always the case).
Job responsibilities:
Visual designer—
Most projects are government exhibition bids. Everyone has two meetings a day: the theme is announced in the morning, and 1.2 key visual concepts are designed by the afternoon. They will say, “Let’s design a framework first and take a look,” but regardless of whether the work is complete, you will hear emotionally charged insults and disparaging comments about the work.
However, when their conscience suddenly appears, they will tell you that everything is for your own good.
The probability is approximately one appearance of the conscience elf after collecting 1,000 disparaging comments~
With the guiding principle that “designers do not need to discuss things with one another; there is no need to waste time,”
they devote themselves wholeheartedly to achieving the goal of “Her Highness cannot articulate a revision direction, so she will block every possible escape route you have”!
If you want to:
> Follow the direction they provided—you will get: “Don’t let yourself be constrained! You need to break out! Redesign it.”
> Follow the project’s core concept—you will get: “Don’t follow that. You need to have your own ideas! Redesign it.”
> Invite an outside designer to discuss the work, reach an amicable decision on the spot, and set the direction for revisions—you will get: “The next day, with the designer no longer involved, your revision direction will be immediately rejected.”
A single sentence from an outsider can make you overturn and re-overturn and re-re-overturn and re-re-re-overturn your work. The reversals are more ferocious than Olympic gymnastics.
Here are some phrases that left a deep impression on me when I woke up startled from midnight dreams:
・What are you even designing!
・Do you actually understand what I mean!
・Why can other people do it, but you can’t!
・After making something like this, do you even have any aesthetic sense or class!
・Designers don’t need to discuss things with one another; none of that is necessary!
And so on—the list is too long to enumerate. Anyone who wants to learn and expand their vocabulary of put-downs is welcome to submit a résumé quickly.
Summary: Go in standing, come out lying down (referring to your passion for design).