Published on (UTC)
This post was submitted by a user and reflects their personal experience or opinion. The publication date is not an employment or interview date.
The programming department’s afternoon tea and the company’s free lunches can save a lot on meal expenses.
There is also a coffee machine and a gym.
The interview standards are low; if you apply, you will almost certainly get in.
A top choice for fresh graduates.
The bonuses paid at the three major festivals are fairly reasonable.
Taking leave is not difficult.
Colleagues help one another, so there is almost no time for internal infighting.
If you genuinely want to learn, you can learn a lot. After all,
MMO’s architecture is huge, and you can look through pretty much any of the code.
A very good stepping stone; afterward, you will almost never be rejected in interviews for related industries.
When you are laid off, they ask you to leave that same day. You do not need to return afterward, and in addition to severance pay, they also give you that month’s salary—effectively, the company pays for one month of your job hunting.
Raises are slow and based on seniority. If your technical skills are good,
I recommend switching jobs (although engineers generally get raises faster by changing jobs anyway).
You only work on MMOs; making MMO mobile games feels very outdated.
It becomes quite boring later on.
Knowing that you are making a game that is fundamentally never going to make money can seriously undermine your motivation.