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1. After all, it’s the gaming industry, so the job is essentially playing games. Although most of the time is spent playing our own games, occasionally we can play other games under the pretext of “reference.”
2. Most of the games are developed in-house, so you can learn about the process of developing games internally.
3. Everyone enjoys playing games, so there is no shortage of gaming companions.
1. The bureaucratic atmosphere is very strong. Game design is sometimes abandoned in favor of other, better designs just to satisfy senior management.
2. The company cannot let go of the halo of past successes, so designs usually follow existing patterns with only minor modifications.
3. Most programmers (including management) are not particularly capable and are unwilling to try new technologies. Only a very small number of programmers continue learning new technologies. The flow of R&D knowledge and technology within the company is also poor; it often happens that a team is unwilling to let other teams know about or use the technology it has developed.
4. Working hours often exceed the limits stipulated by labor laws. The main reason is extremely poor development efficiency. Although the company often talks about innovation, its culture is accustomed to conservatism, so any attempt at improvement often encounters opposition and is abandoned.
5. Salaries for the same work are considerably lower than the normal market level. There have been senior employees who resigned and joined another company before returning in order to obtain a substantial raise; their rank and salary grew more than their professional abilities did.