You can learn about the Labor Standards Act. I’ve also heard that the boss’s father is very wealthy, so there’s no need to worry about the company going under.
1. The games are always just reskinned mobile games, and the managers even spout bullshit about how you can learn a lot here. Even a baby can copy things; I don’t know what you can learn here besides the Labor Standards Act.
2. To build on that, anyone passionate about creating games absolutely should not come here. Taiwan still has sweatshop game companies, but this one is both exploitative and completely devoid of creativity.
3. The higher-ups understand games even less. Copying others is bad enough, but what’s the point of copying games that have been outdated for two years? They even started two projects at once to copy the same game.
4. Extremely stingy. When negotiating your salary, they constantly emphasize that perfect attendance is worth NT$3,000, but in practice the company will go to any length to prevent you from receiving it.
5. There are countless rules, all designed to nickel-and-dime employees over a minute or two: you can’t buy things during work hours, use the microwave during work hours, or wash dishes during work hours. They also casually threaten to mark you absent without leave, which in practice violates the Labor Standards Act.
6. Being one second late not only means losing your perfect-attendance bonus, but they will also force you to take leave. This also violates the Labor Standards Act in practice (the deduction should be proportional).
7. They squeeze employees’ time this badly, yet the boss has no problem giving speeches during lunch breaks—and doesn’t extend the lunch break afterward.
8. Some of the company’s welfare expenses are actually paid by the employee welfare committee. Isn’t that still employees’ money??
9. The pay is low, yet they still demand people who can hit the ground running. Afterwards, they even tell the government that they train unemployed young people and should receive subsidies, when in reality they provide not even one second of training.
10. Employee evaluations are basically mysticism. Even when you complete all your work properly, they may still complain that you don’t look enthusiastic.
11. Anyone with common sense leaves almost immediately after joining. Those who remain are either deeply submissive or people who treat game development like manufacturing.
12. Bizarre self-confidence: they think their company is extremely strong and their projects are amazing, and that the opportunity to learn from them is your honor. I was also lured in by this attitude.
13. Cross-department communication is an absolute disaster; planning and programming just waste each other’s time.
New hires in game planning absolutely, positively should not join. They will keep brainwashing you into thinking this is standard practice in the industry, when in reality, although Taiwan’s game industry is pretty bad, it isn’t all like this. Stay too long and your creativity will be ruined.
If you’re just looking to write code or draw, it should probably be fine—as long as you don’t mind the company being stingy.