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Basically, the employees in the early days were all very nice.
The sorrow of a small studio: the boss doesn't know how to manage people and hired inexperienced newcomers who don't know how to plan, causing the game's production hours to drag on and even leaving the company idle until it ran out of money and failed to pay wages. To this day, my one month's salary plus miscellaneous expenses remain indefinitely overdue with no follow-up. I wish the owner of this now-defunct studio good health and a happy family in the future.